Every kind of magic has a price: a year, a feeling, a memory of someone you loved.
THE NINE REALMS
Lightforge — radiance, law and judgment. Lies burn away in its light.
Shadowdeep — secrets, silence and knives in the dark.
Stormreach — storm, sky, speed and freedom. Every charge ages the rider.
Frostgrave — time, ice and prophecy. Seers see short futures and feel less each time.
Stonehold — gravity, stone and endurance. Its warriors slowly turn to stone.
Flameborne — fire and the refusal to kneel. Its magic burns away self-control.
Spiritveil — memory, ghostlight and the Lantern Paths. Its people live for centuries.
Metalcrown — machines and synthetic sparks. The price is your humanity.
The Unstable Shard — the ninth Realm, which collapsed the moment it was born.
EMBERHOLD — the last city. Black basalt, salvaged marble and iron chains slung between the towers to keep the old walls standing.
THE VOID — it does not kill. It forgets. Where it passes, even the ash loses the memory of footprints.
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